Project Overview

The product: 

Drop is a social event app that brings everything around an event into one place. Invitations, RSVPs, guest lists, and photo sharing all live together so that nothing gets lost between platforms and no memory gets left behind.

Project duration:

August 2024- November 2024

The problem: 

Event planning has a coordination problem. Invites go out over text, details live in email, directions open in Maps, and photos end up scattered across group chats and camera rolls. By the time the night is over, the memories are already fragmented. Users don't need another app. They need one place where the whole event lives.

The goal: 

To design a private, event-centered space where attendees could handle everything in one place, from RSVPs and logistics to collaborative photo albums and post-event memories. Drop isn't just about planning. It's about making shared experiences easier to hold onto.

Understanding the User

I conducted interviews and surveys with users across age groups to understand how people currently manage social events. The pattern was consistent: most people were bouncing between four or more platforms just to handle a single event. Beyond the logistical frustration, privacy came up repeatedly. Existing platforms like Instagram and Facebook felt too public, and users wanted control over who could see event details and photos.

Key insights included:

  • Event information is scattered across platforms

  • Photo sharing is inconsistent and low quality

  • Users want a private, controlled space

  • Users want to connect with others who attended the same event

User Research: Pain Points

1 Too many platforms

Users juggled messaging apps, email, calendar, maps, and social media just to manage a single event. Nothing lived in one place.

2 Fragmented photo sharing

People shared photos through DMs, AirDrop, WhatsApp, and group chats, often at reduced quality. Many photos never got shared at all.

3 Asking feels awkward

Users felt uncomfortable tracking down attendees to request specific photos of themselves, so they simply went without.

4 Too public

Apps like Facebook and Instagram didn't offer the privacy users wanted for personal events and guest lists.

Understanding the User

Juliette

Age: 29

Education: Bachelors Degree

Hometown: New Hampshire

Family: Single

Occupation: Journalist

I know I’m in a bunch of photos from the event, but I feel awkward asking people to send them especially the specific ones I want. I just wish there was one place where we could all see and save everything.”

Goals

  • See the guest list before confirming attendance

  • Download event photos without having to ask anyone

  • Keep a personal album of events she's attended

  • Replace scattered DMs with one place for event details

Frustrations 

  • Photos lose quality when shared through messages or group chats

  • Feels awkward asking friends for specific photos of herself

  • Important event updates get buried in group threads and missed

Juliette is a social, outgoing professional who loves organizing and attending events, from dinner parties and concerts to weekend getaways. She manages group plans across scattered texts, calendar invites, and social media, which makes even simple events feel more chaotic than they should. She values shared experiences and wants to hold onto the memories, but photos get lost, details get buried, and following up with everyone afterward feels like a second job.

User Journey Map

I mapped Juliette's experience from hearing about an event to trying to collect photos afterward. The journey revealed key moments of friction, particularly around information overload and the awkwardness of following up with attendees post-event.

Understanding the User

I mapped out the app's structure early to ensure key features like event details, guest lists, and photo albums were logically grouped and easy to navigate.

User Flow

Design System

Paper wireframes

I started with paper wireframes to quickly explore layout ideas and test different approaches before committing to digital designs.

Digital Wireframes

Moving to digital wireframes allowed me to refine the layout, establish hierarchy, and prepare flows for early usability testing.

Low fidelity Prototype

I connected the digital wireframes into a low fidelity prototype to test core user flows before investing in visual design.

Usability Studies Findings

Round 1 Findings

Privacy was the biggest theme. Users weren't sure who could see their photos or event details, and the lack of onboarding left them guessing. Event invites were also easy to miss since they were buried in a general notifications feed.

Round 2 Findings

After addressing privacy, more nuanced issues surfaced. Users wanted control over photos of themselves uploaded by others. Navigation labels were missing, making the interface harder to learn. And notifications needed to be customizable, since most users only wanted alerts for invites and tags, not every album activity.

Mockup

Usability testing directly shaped the final designs. Here are some of the key changes made between rounds.

The privacy settings were redesigned to be more transparent, giving users a clear view of who could access their photos and event details. Navigation icons were updated to include labels, reducing ambiguity. And the notifications system was restructured to allow users to choose which actions they wanted to be alerted about

Before usability study

After usability study

Before usability study

After usability study

Before usability study

After usability study

Mockups

High fidelity prototype: before usability study

Accesibility Considerations

Consideration 1

Text Size & Scalability
The app was designed to support dynamic text resizing so users with low vision or custom accessibility settings can comfortably read all content without losing layout integrity.

Consideration 2

Keyboard Navigation
All core functions, including event details, RSVPs, and photo albums, were designed to be fully navigable by keyboard for users who rely on it instead of touch or a mouse.

Consideration 3

Screen Reader Compatibility
Every interactive element was given a clear, descriptive label so screen readers can accurately communicate actions to users, from "RSVP to this event" to "Upload photo to album."

Going Forward & Takeaways

Drop taught me how much friction lives in the spaces between apps. Users weren't struggling with any one platform, they were exhausted by the handoffs between all of them. That insight shaped every design decision, from consolidating event details into a single view to building privacy controls that felt intentional rather than buried in settings.

If I were to continue developing Drop, I would prioritize further usability testing around the photo permissions flow, which remained a point of confusion even after two rounds of iteration. I'd also explore how to make the onboarding experience feel less like a tutorial and more like a natural first event.

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